Alexander, R. McNeill. Principles of Animal Locomotion. Princeton, NJ: Princeton University Press, 2002.
Bentley, Peter. Evolutionary Design by Computers. San Francisco: Morgan Kaufmann Publishers, 1999.
Bohnacker, Hartmut, Benedikt Gross, Julia Laub, and Claudius Lazzeroni. Generative Design: Visualize, Program, and Create with Processing. New York: Princeton Architectural Press, 2012.
Flake, Gary William. The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex Systems, and Adaptation. Cambridge, MA: MIT Press, 1998.
Hale, Nathan Cabot. Abstraction in Art and Nature. New York: Dover, 1993.
Hildebrandt, Stefan, and Anthony J. Tromba. Mathematics and Optimal Form. New York: Scientific American Library, 1985. Distributed by
W. H. Freeman.
Kline, Morris. Mathematics and the Physical World. New York: Crowell, .
Kodicek, Danny. Mathematics and Physics for Programmers. Hingham, MA: Charles River Media, 2005.
McMahon, Thomas A., and John Tyler Bonner. On Size and Life. New York: Scientific American Library, 1983. Distributed by W. H. Freeman.
Mandelbrot, Benoit B. The Fractal Geometry of Nature. San Francisco: W. H. Freeman, 1982.
Pearce, Peter. Structure in Nature Is a Strategy for Design. Cambridge, MA: MIT Press, 1980.
Pearson, Matt. Generative Art. Greenwich, CT: Manning Publications, 2011. Distributed by Pearson Education.
Prusinkiewicz, Przemysław, and Aristid Lindenmayer. The Algorithmic Beauty of Plants. New York: Springer-Verlag, 1990.
Reas, Casey, and Chandler McWilliams. Form+Code in Design, Art, and Architecture. Design Briefs. New York: Princeton Architectural Press, 2010.
Reas, Casey, and Ben Fry. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge, MA: MIT Press, 2007.
Thompson, D’Arcy Wentworth. On Growth and Form: The Complete Revised Edition. New York: Dover, 1992.
Vogel., Steven. Life in Moving Fluids. Princeton, NJ: Princeton University Press, 1994.
Wade, David. Li: Dynamic Form in Nature. Wooden Books. New York: Walker & Co., 2003.
Waterman, Talbot H. Animal Navigation. New York: Scientific American Library, 1989. Distributed by W. H. Freeman.
Whyte, Lancelot Law. Aspects of Form: A Symposium on Form in Nature and Art. Midland Books, MB 31. Bloomington: Indiana University Press, 1966.
For other books that use Processing, see Processing Books.
Galanter, Philip. "The Problem with Evolutionary Art Is…" Paper presented at EvoCOMNET’10: The 7th European Event on the Application of Nature-inspired Techniques for Telecommunication Networks and other Parallel and Distributed Systems, April 7-9, 2010.
Gardner, Martin. "Mathematical Games: The Fantastic Combinations of John Conway’s New Solitaire Game Life." Scientific American 229 (October 1970): 120-23.
Reeves, William T. "Particle Systems—A Technique for Modeling a Class of Fuzzy Objects." ACM Transactions on Graphics 2:2 (April 1983): 91-108.
Sims, Karl. "Artificial Evolution for Computer Graphics." Paper presented at SIGGRAPH '91: The 18th Annual Conference on Computer Graphics and Interactive Techniques, Las Vegas, NV, July 28-August 2, 1991.
---. "Evolving Virtual Creatures." Paper presented at SIGGRAPH '94: The 21st Annual Conference on Computer Graphics and Interactive Techniques, Orlando, FL, July 24-29, 1994.
---. "Particle Animation and Rendering Using Data Parallel Computation." Paper presented at SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, Dallas, TX, August 6-10, 1990.